![]() ![]() I think that low income Sims simply does not simply pay enough tax, even in high density zones - so I probably will wait till I get manufacturing jobs and high-tech industry before zoning high density residential.Īnyway, I think I will check out the larger capacity hospitals as suggested by Max…it’s one of the problems I have with the game. High density zones usually lead to congested roads, and you’ll need mass transit or highways, which are expensive. Low density zones have less crime and traffic issues.I only put down fire stations and police stations when the Sims complain. So what I do is this : start the city, wait for the population to reach 4,000 or so, start school and a library, wait for EQ to hit 80 (look at the graphs) and then start zoning for manufacturing, and wait for the money to roll in. ![]() You’'ll need 2 schools or one big school in the area, and they are expensive! Not so for medium to high density zones in my experience. So I put schools rather early, but micro-manage its funding.įor low density zones, one school could probably handle every kids in its radius. Its sound counter-productive, but it seems that the way to bring in more money is to have a highly educated workforce and manufacturing/high-tech industry, which is obtainable by education. Their needs are easier to meet.ĭon’t start providing amenities. Start with low density zones, especially for residential. At any rate, I am playing easy so the Sims are less fussy.ĭon’t start with a big city. I assuming you know how to work with the RCI. Here are some of the things that have allowed me to enjoy the game and hopefully this will be of help. Do take a look I get most of my guidelines for city-building there. the airport and golf course) that prevent police coverage from reaching these lots. It is also an excellent guide to region play. Theres a bug in the game w/ larger lots (i.e. It focus on profitability while providing amenities, and the key is when. I like this guide because it doesn’t advocate having a slum city first and then making a big profit off it. I was on your boat, Cubsfan, when I finally threw up my hands and follow one of the guide Simtropolis: Making the Money the Easy Way. Maybe I’ll try again some day because I love the look of the cities. Instructions: Put PluginCrimedoesntpaymodd.dat file into the game (Program Files) plugins folder. This mod fixes that so when you place more Police Stations, it actually has an effect on the crime. The game is SO complicated that it’s hard to get a handle on for a newbie. SimCity 4 has a bug where the crime doesnt settle even if you cover your city with Police Stations. I get frustrated way too quick and cant’ make cash. But I’ve tried and tried at least 4-5 times to get started on that game but I suck way too bad at it. And the cities other people make are amazing. Also note that the trees will not show up on the lots until the first season change.I’ve had SC4 since it came out. I'll refer you to the strategy guide for more information. Also, unlike schools or hospitals, it is not advised to cut funding to these or any fire or police stations as that would have a highly negative effect. *NOTE- These lots do not replace the default stations. All (except the Jail) use seasonal HD tree props, and some default medium wealth base textures, which will blend in with your sidewalks and even be effected by the SCILT mod if you use custom sidewalks. These costs reflect how much it would cost to (almost) cover your maps with the in game stations, but using just one instead of several. * The County Jail uses the Federal Prison reward building and sits on a 4x7 lot. It has an underground parking entrance to minimize the footprint, and sits on a 4x4 lot. It has 24 available dispatch cars and a functional helicopter. This is intended for your large, high density maps. *The Deluxe Police Station also has an effect radius of 4096 m. It has 16 available dispatch cars and sits on a 6圆 lot. This is intended for your large, low to medium density maps. *The Large Police Station has an effect radius of 4096 m. It has 8 available dispatch cars and sits on a 4圆 lot. ![]() *The Medium Police Station has an effect radius of 2048 m. It has 4 available dispatch cars and sits on a 4x4 lot. *The Small Police Station has an effect radius of 1024 m. All use the Maxis buildings since I never disliked the buildings, except the jail, only the lots they sat on. You can just pretend that the prisoners in each station are actually in the county jail, while each city tile pays their share. ![]() Rather just one jail somewhere in your region for eye candy, more or less. All have an increased prisoner capacity, so you shouldn't need to put more than one per map or any jails. All police stations have the same center effect as the original ones, but a modestly upgraded exterior effect to simulate overlap. Included in this download are four Police Stations and a County Jail. ![]()
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