![]() ![]() The amount of Reliability lost is inversely proportional to the length of the deal - declaring war on a faction the turn after you signed a Non-Aggression Pact is the fastest way to see your reputation tank.Īs the game goes on and interactions between factions get more complex, you'll likely find yourself in a situation where your Reliability will take a hit no matter what you do. Breaking an agreement with another empire for any reason will reduce your Reliability for a time. The only way to increase Reliability is to enter long-term agreements with other empires and stick to them. Combined with strong Relations, a high Reliability will make other empires more likely to accept your proposals. This is a global indicator of your reputation and trustworthiness. Under your leader's portrait on the diplomacy screen is your Reliability rating. Conversely, a nation that dislikes you will be unwilling to negotiate without major concessions and may even go so far as to declare war on you. The higher your Relations with a faction, the more likely they are to accept diplomatic proposals and the less they will demand in return. ![]() Needless to say, declaring war on an empire is a slight they won't forget for a long time, even after a peace treaty is signed. Conversely, raiding their lands or negotiating treaties with their rivals will cause an empire to like you less. If you do things another empire likes, such as trading with them or fighting their enemies, they will tend to like you more. Relations are ultimately pretty simple to understand. Daemons, for example, have a massive Relations penalty with Human nations and vice versa it's hard to like someone who's been trying to destroy you and everything you care about since the dawn of time, after all. ![]() Many factions have inherent Relation modifiers with one another. A score of zero indicates full neutrality, and a larger positive or negative score indicates greater like or dislike respectively. Your Relation score with a faction is a raw indication of how much they like or dislike you. This is determined by two factors - Relations and Reliability. How the other factions in the game perceive you directly affect how they will interact with you. ![]()
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